The Legend of Zelda: Skyward Sword review
December 2, 2011
First off, I feel as though I should put out an apology for making fun of everyone who flocked to go get their copy of the new Call of Duty game a couple weeks back, because the moment that I heard a new Legend of Zelda game was about to hit stores, the nerd inside of me freaked out and had to go grab a copy the day it was out.
Anyone who has ever played a Legend of Zelda game knows that it is heavily dependent on the storyline through out the game, that there’s a million missions to go on, puzzles to solve, items and weapons to get, and tons of (weird) enemies to engage in battle; Skyward Sword does not disappoint.
The recently unleashed Legend of Zelda game is titled Skyward Sword and was published for the Nintendo Wii with Motion+. The release of this game honestly quite surprised me because Nintendo is known to rarely release a game of the same family (Legend of Zelda: Twilight Princess) on the same gaming platform. In it’s first week it sold 535,477 copies.
For the game’s graphics I can really only say they were okay. However, in the new release’s defense, they’re all extremely animated. Without that style it was designed in, I think it would have looked weird. Everything was well designed, and there were no parts where you couldn’t really see (such as a dark cave).
The synopsis itself is pretty typical for the series; Princess Zelda is in trouble, and you (Link) need to go through a bunch of places to either catch up with her, get clues as to where to go next, or save her.
The setting of the game is a bit different though. For those who are familiar with the games, Skyward Sword takes place before Ocarina of Time (so almost everything return-players are used to seeing in-game has not even been created yet) but with a twist of the main character’s, Link, home being a mass of land floating in the sky called “Skyloft”.
Through out the game, Link must repetitively return to various parts of the lands below.
While the game has its exciting parts, I have to say that the very first couple of levels felt like they dragged on forever because it had to explain all of the new features. Throughout the rest of the game, everything is pretty self explanatory except for what the creators want you to figure out for yourselves.
At one point (four or five days of game play) into playing Skyward Sword, I remember thinking that I must be almost done with this thing! A quick google search then revealed to me that I was hardly even a quarter of the way through the game. However, I didn’t really mind. I found the whole thing very entertaining throughout.
I’m not one to play video games very often, but I found The Legend of Zelda: Skyward Sword worth the money and amount of time it takes to complete it.